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Utilities Professional 1-1500
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Utilities Professional 1-1500 (1994)(WPD)[!].iso
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12511500
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var1363.dms
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var1363.adf
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CharGen1.0
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proficiencies
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1992-09-02
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161 lines
; all lines starting with a ; are ignored. the first proficiency must be stored
; on the line immediately following the last comment line.
;
; explaination of entries in this file:
; first number : class group number
; 0=general
; 1=warrior
; 2=rogue
; 4=priest
; 8=wizard
; if a proficiency goes with more than one class, add the numbers above together
; to get the number for the first column. ex: navigation goes with
; priest and wizard, so number would be 12.
;
; the next entry is the proficiency name - keep it to 15 non-space characters
; or less.
; after that is a the base cost in slots
; the next number is the attribute it is based on.
; 0=N/A
; 1=Strength
; 2=Intelligence
; 3=Wisdom
; 4=Dexterity
; 5=Constitution
; 6=Charisma
; the next number is the ability modifier for the skill
; the last number is 1 for NWP (anyone can buy it for double cost),
; 0 for WP.
;
; also for weapon proficiencies, be sure to use 0=N/A for attr. the 0 for
; avail prevents those who aren't specifically given permission to use
; a proficiency from choosing it.
;
; in the previous discussion, it is assumed you have a working knowledge of
; AD&D rules, of course.
0 Agriculture 1 2 0 1
0 Animal_Handling 1 3 -1 1
0 Animal_Training 1 3 0 1
0 Artistic_Abil. 1 3 0 1
0 Blacksmithing 1 1 0 1
0 Brewing 1 2 0 1
0 Carpentry 1 1 0 1
0 Cobbling 1 4 0 1
0 Cooking 1 2 0 1
0 Dancing 1 4 0 1
0 Direction_Sense 1 3 1 1
0 Etiquette 1 6 0 1
0 Fire-building 1 3 -1 1
0 Fishing 1 3 -1 1
0 Heraldry 1 2 0 1
0 Languages,Mod. 1 2 0 1
0 Leatherworking 1 2 0 1
0 Mining 2 3 -3 1
0 Pottery 1 4 -2 1
0 Riding,Airborne 2 3 -2 1
0 Riding,Landbase 1 3 3 1
0 Rope_Use 1 4 0 1
0 Seamanship 1 4 1 1
0 Seamstr./Tailor 1 4 -1 1
0 Singing 1 6 0 1
0 Stonemasonry 1 1 -2 1
0 Swimming 1 1 0 1
0 Weather_Sense 1 3 -1 1
0 Weaving 1 2 -1 1
0 Animal_Lore 1 2 0 1
1 Armorer 2 2 -2 1
3 Blind-fighting 2 0 0 1
1 Bowyer/Fletcher 1 4 -1 1
1 Charioteering 1 4 2 1
1 Endurance 2 5 0 1
3 Gaming 1 6 0 1
1 Hunting 1 3 -1 1
1 Mountaineering 1 0 0 1
13 Navigation 1 2 -2 1
1 Running 1 5 -6 1
3 Set_Snares 2 4 -1 1
1 Survival 2 2 0 1
1 Tracking 2 3 0 1
1 Weaponsmithing 3 2 -3 1
14 Ancient_History 1 2 -1 1
2 Appraising 1 2 0 1
2 Disguise 1 6 -1 1
2 Forgery 1 4 -1 1
10 Gem_Cutting 2 4 -2 1
2 Juggling 1 4 -1 1
2 Jumping 1 1 0 1
6 Local_History 1 6 0 1
6 Musical_Instr. 1 4 -1 1
2 Reading_Lips 2 2 -2 1
2 Tightrope_Walk 1 4 0 1
2 Tumbling 1 4 0 1
2 Ventriloquism 1 2 -2 1
12 Astrology 2 2 0 1
12 Engineering 2 2 -3 1
4 Healing 2 3 -2 1
12 Herbalism 2 2 -2 1
12 Languages,Anc. 1 2 0 1
12 Reading/Writing 1 2 1 1
12 Religion 1 3 0 1
12 Spellcraft 1 2 -2 1
3 Arquebus 1 0 0 0
1 Battle_axe 1 0 0 0
3 Blowgun 1 0 0 0
1 Longbow 1 0 0 0
3 Shortbow 1 0 0 0
7 Club 1 0 0 0
1 Crossbow,heavy 1 0 0 0
1 Crossbow,light 1 0 0 0
3 Crossbow,hand 1 0 0 0
11 Dagger 1 0 0 0
11 Dart 1 0 0 0
5 Flail,Footmans 1 0 0 0
5 Flail,Horsemans 1 0 0 0
1 Hand_axe 1 0 0 0
1 Harpoon 1 0 0 0
1 Javelin 1 0 0 0
11 Knife 1 0 0 0
1 Lance,heavy 1 0 0 0
1 Lance,mdm 1 0 0 0
1 Lance,light 1 0 0 0
5 Mace,Footmans 1 0 0 0
5 Mace,Horsemans 1 0 0 0
1 Mancatcher 1 0 0 0
5 Morning_star 1 0 0 0
1 Pick,Footmans 1 0 0 0
1 Pick,Horsemans 1 0 0 0
1 PA:Awl_pike 1 0 0 0
1 PA:Bardiche 1 0 0 0
1 PA:Bec_de_corb 1 0 0 0
1 PA:Bill-guisarm 1 0 0 0
1 PA:Fauchard 1 0 0 0
1 PA:Fauchard-frk 1 0 0 0
1 PA:Glaive 1 0 0 0
1 PA:Glaive-Gsm 1 0 0 0
1 PA:Guisarme 1 0 0 0
1 PA:Gsm-voulge 1 0 0 0
1 PA:Halberd 1 0 0 0
1 PA:Hook_fauchrd 1 0 0 0
1 PA:Lucern_hamer 1 0 0 0
1 PA:Military_frk 1 0 0 0
1 PA:Partisan 1 0 0 0
1 PA:Ranseur 1 0 0 0
1 PA:Spetum 1 0 0 0
1 PA:Voulge 1 0 0 0
0 Quarterstaff 1 0 0 0
1 Scourge 1 0 0 0
5 Sickle 1 0 0 0
0 Sling 1 0 0 0
1 Spear 1 0 0 0
7 Staff_sling 1 0 0 0
1 Swd:Bastard 1 0 0 0
3 Swd:Broad 1 0 0 0
1 Swd:Khopesh 1 0 0 0
3 Swd:Long 1 0 0 0
1 Swd:Scimitar 1 0 0 0
3 Swd:Short 1 0 0 0
1 Swd:2-handed 1 0 0 0
1 Trident 1 0 0 0
1 Warhammer 1 0 0 0
1 Whip 1 0 0 0